Showroom is Out and the Item Shop is In
With the recent Item Shop reveal from Psyonix, the future of the trading landscape is entirely in question. According to official Rocket League website: the Item Shop replaces the current “Showroom” and will present various items from painted cars and exotic wheels to goal explosions and player banners. In the first released picture of the upcoming Item Shop, front and center was a painted Fennec available for purchase, causing an immediate reaction from the trading community. Granted, the feedback was certainly not one-sided, as many players feel vindicated that they finally have an attempt to create the ‘car of their dreams’ without trawling through trade platforms or paying exorbitantly fluctuating prices in order to obtain them. With that said, this reveal will likely lower the value of some items. HOWEVER, the newly released information also stated that items will be on either a 48 or 24-Hour timer, allowing a limited window for players to purchase the available items if they so choose; With such a wide array of items to choose from, it’s doubtful that the popular colored-car-variants show up with any sort of dependable regularity which should allow the items to retain some of their original value. The economy is likely going to take a hit, but at what rate has yet to be determined, but Psyonix placing a finite price for these currently high-prized items is certainly a shot across the bow to the trading community, and since items purchased from the store shall remain untradeable, this undoubtedly will control the cost for its tradeable-variants.
Another big question yet to be answered is the cost of purchase for each item in the shop. With credits replacing the current key-system, Psyonix has released the prices for the new credits:
500 Credits - $4.99 USD or region equivalent 1100 Credits - $9.99 USD or regional equivalent 3000 Credits - $24.99 USD or regional equivalent 6500 Credits - $49.99 USD or regional equivalentOne thing becomes evident with the release of the numerical values for these credits: From 500-6500 there is a wide array of possible values that can be assigned to each item. The total cost difference (if any?) between standard Zombas and the coveted Titanium White Mainframe, for example, is still one of the biggest Blueprint mysteries that has yet to be determined. One other head-scratching statement by Psyonix is that the Esports Shop will still be separated and still have its own currency, Esport Tokens, separate from the Credits system which mirrors the current system between Keys and Esports Tokens, although the reasoning is unclear... But, the date has been finalized, so come December 4th, 2019 @ 10am PST, it’s clear the trading landscape will be changed forever.
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See this for all tradable and non-tradable stuffs after the update : https://www.rocketleague.com/news/blueprints-a-closer-look/
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