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Showroom is Out and the Item Shop is In

13 days ago by For_Tha_Halibut in Rocket League News

With the recent Item Shop reveal from Psyonix, the future of the trading landscape is entirely in question. According to official Rocket League website: the Item Shop replaces the current “Showroom” and will present various items from painted cars and exotic wheels to goal explosions and player banners. In the first released picture of the upcoming Item Shop, front and center was a painted Fennec available for purchase, causing an immediate reaction from the trading community. Granted, the feedback was certainly not one-sided, as many players feel vindicated that they finally have an attempt to create the ‘car of their dreams’ without trawling through trade platforms or paying exorbitantly fluctuating prices in order to obtain them. With that said, this reveal will likely lower the value of some items. HOWEVER, the newly released information also stated that items will be on either a 48 or 24-Hour timer, allowing a limited window for players to purchase the available items if they so choose; With such a wide array of items to choose from, it’s doubtful that the popular colored-car-variants show up with any sort of dependable regularity which should allow the items to retain some of their original value. The economy is likely going to take a hit, but at what rate has yet to be determined, but Psyonix placing a finite price for these currently high-prized items is certainly a shot across the bow to the trading community, and since items purchased from the store shall remain untradeable, this undoubtedly will control the cost for its tradeable-variants.

Another big question yet to be answered is the cost of purchase for each item in the shop. With credits replacing the current key-system, Psyonix has released the prices for the new credits:

500 Credits - $4.99 USD or region equivalent 1100 Credits - $9.99 USD or regional equivalent 3000 Credits - $24.99 USD or regional equivalent 6500 Credits - $49.99 USD or regional equivalent

One thing becomes evident with the release of the numerical values for these credits: From 500-6500 there is a wide array of possible values that can be assigned to each item. The total cost difference (if any?) between standard Zombas and the coveted Titanium White Mainframe, for example, is still one of the biggest Blueprint mysteries that has yet to be determined. One other head-scratching statement by Psyonix is that the Esports Shop will still be separated and still have its own currency, Esport Tokens, separate from the Credits system which mirrors the current system between Keys and Esports Tokens, although the reasoning is unclear... But, the date has been finalized, so come December 4th, 2019 @ 10am PST, it’s clear the trading landscape will be changed forever.

Comments

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3 days ago
Where can I buy DLC? Or can I only buy DLC from the console’s built in shop.
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5 days ago
I like KingArcadio's idea
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6 days ago
Personally, as a professional traded since the game was released, believe that this may be a step in a new direction. For traders, we have no choice but to adapt to the new trading grounds
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7 days ago
i think with this new system it should be a good idea to have auctions
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8 days ago
Trading system is now going to be honest and global: No matter language, time zone and player availability; same as Forza Horizon Auction House. Set up min and max buy out and wait without getting +50 boring messages in a single day. Choose, pay, done.
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8 days ago
"Why would you say something so controversial, yet brave." I'm a Switch player and honestly tired of having to trade with younger players who only want Black Markets regardless of their value, and richer players who prey on those people. It's impossible for me to get anything I want, especially with the elevated values in comparison to Steam, Xbox, or PS4. I honestly love this update because I finally have a chance to get the items I want via Item Shop or through the Blueprints and just buy them instead of spending 500+ hours on trading with people who don't know how to trade. This will also put a secure price on a lot of items as I also tire of the 7-8 different price guides used by different people on different platforms... so this, for me, a stellar update that brings me hope.
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9 days ago
Next updete be like : Battle Royale mode is now out!!!
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10 days ago
Why would they even do this... Having rarer stuff brings a sense of achievement when you get it, with many rare cars having default cars with the same hitbox... They just ruined trading
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11 days ago
the reason the esports shop will still have its own currency is because the money earned from the esports shop goes directly to those team, lik if you buy the nrg decal, that money will go to nrg etc
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11 days ago
I wonder how much the conversion of blueprints to items will cost...
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11 days ago
honestly have no care for any of it
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11 days ago
what about the dlc store?
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11 days ago
@QXCKZY It will depend if they put RLCS items in the shop.
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12 days ago
@senorsombrero1 credits will be tradable unless you trade it for credits or nothing. See this for all tradable and non-tradable stuffs after the update : https://www.rocketleague.com/news/blueprints-a-closer-look/
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12 days ago
Really nicee article!
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12 days ago
Loved this article! Let us all hold hands and pray! What's the Rocket League version of 'The Big Short'?! Who's gonna be lucky enough to survive and profit off this impending storm?? Is it all over? For those of us who have hundreds if not thousands of trades under our belts, if it all goes tits up, we've had a good inning's.
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13 days ago
@snorsombrero Credits for Credits =no, Credits for nothing=no, but credits for other peoples items=YES
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13 days ago
QxC i dont think rlcs items are related to blueprints since they don’t come from crates
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13 days ago
What are the prices of the items in the item shop?
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13 days ago
will credits be tradeable?
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13 days ago
does this mean RLCS drops Most likely won’t have any major trauma with its price
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