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An Interview With Kuxir

8 years ago by QuestFerret in Esports

Following on from yesterday's Rocket Royale event, we've had the fantastic opportunity to interview one of the winners, Kuxir himself.

You've played some truly incredible matches, but which is your favourite?

Since I joined this team, we played a lot of matches that gave me heart attacks *cough team rocket cough*, but my favourite is the final at MLG Pro League, that was intense and probably our best achievement so far.

The battle between EU and NA teams is often discussed in casts - is that rivalry something you consider?

I personally don't feel any rivalry between EU and NA, we have more players from the prequel, and if we don't consider kronovi (who is one of my favourite players) our average skill is a dominating factor. Also, we can clearly see how EU teams have a different way to communicate in game. I don't talk to my teammates and I'm not the only one in the EU scene trying to synergy without speaking. That does not mean we lack communication, synergy can be a lot better than any words.

You've conquered every team at some point, but which team do you fear the most?

This answer might be weird, but I personally don't have fear of any team, sometimes I feel like I give the opponents 2 matches on a BO5 just to get salty and comeback. But, if we consider which team could probably have more chances against us, that's Swarm.

The competitive Rocket League scene seems to use 3v3 as the go-to gamemode. Do you think doubles, solo or even chaos mode could work as an eSport?

The less players in the mode, the more skill can be seen. Mistakes can be punished very easily in 2v2 and 1v1, solo mode will always be my favourite way to confront with my opponents. It could be less intense to watch, it's more about a chess game. I won't even consider chaos mode, Standard has too many cars already.

RL as an eSport is still very young, but a lot of the top players don't seem too happy with how it's going so far. We already know Marky's thoughts about it given his Reddit post, but what do you think needs to happen to make things better?

I totally agree with everything Mark said in that post, even if the scene is still young we have to act as quickly as possible. I've seen so many games with great competitive possibility just fall in oblivion for not receiving any help from their own producers. We need to find a way to make people stay, or even bring new players to the competitive scene. I have no answer about what's the best way, but I'm trying everything I'm able to do, since psyonix is not giving any answer.

Rocket League improves on SARPBC in some areas, but SARPBC had a lot of features such as different maps and gamemodes that we're yet to see in RL. If you could pick anything to bring over from SARPBC, what would it be?

SARPBC is still my favourite game, there's nothing I consider better in RL except the lag managment and dedicated servers. I personally would like to have SARPBC physics, that's why that game was hardcore and faster.

Following on from the last question, if you could add any one brand new feature to the game, what would that be?

I would like anything that makes the use of fantasy and creativity possible. Different maps or new car mechanics, freestyles are very limited by the low amount of boost and the slow powerslide while in air.

We've been using the double elimination format in Rocket Royale which we think is a first in Rocket League. If you were organising an event, what format would you use? Single or double elimination?

I'm coming from the fighting games scene, and I can guarantee that double elimination is the only way to end the tournament with a worthy podium.

We're seeing more international games in competitive RL. Obviously this makes ping an issue - how difficult is it to adjust to servers that aren't located in your region?

I'm kind of displaced, lag didn't seem to give me any problem until the last update came out. Now it's a bit difficult to play with a ping around 150, nothing impossible, but harder than before. We have to predict where the ball could go instead of going for it directly.

You're known for your exciting freestyle play, does that approach ever negatively affect your games? Do you feel the risk of missing is worth the spectacular goals?

This is my vision of games in general: If you can't do it fancy, you are not worthy to do it. Freestyling is not just about scoring a cool shot, it's a personal proof to make everything harder. I prefer to miss an open goal freestyling than scoring in the easiest way possible.

Anything else you'd like to add?

I'd like to see LAN events, this game has the potential to run any kind of big tournament and I bet anyone would be interested in a LAN feature.

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Those are the questions we came up with, if you've got any you'd like us to put to pro players please let us know in the comments and we'll try to arrange some more interviews like this one. Thank you so much to Kuxir for agreeing to talk to us and for putting on such a great show yesterday with his team Flipsid3 tactics.

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The_BlackPanth33r

8 years ago
I like this interview gives professional insight
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The_BlackPanth33r

8 years ago
I like this interview gives professional insight
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Bechie

8 years ago
Can sombody link my Marky's reddit post?
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Silver

8 years ago
Amazing interview, waiting for Kronovi interview :D
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Insotant

8 years ago
Awesome interview, we need more of these.
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