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PapaCpc's avatar

PapaCpc

7 days ago

4

šŸš€
Feature Request
Boost Level Determines BOOM size

Had this idea for a bit. Depending on boost percentage at the time, if opponent explodes you, the 'BOOM' would give different levels of explosive effect.

0% boost would just be a desertification with no 'boom'. 1-25% boost would give a current 'boom' effect. 26-50% slightly larger 'boom' effect. 51-75% bigger 'boom' but slightly shakes all players screens from the shock wave. 76-99% biggest 'boom' level which also gives all players a noticeable screen and controllers all shake. 100% boost has last effects with the addition of the stadium lights flicker also from the shockwave.

status

In Review
10 Comments Share Report

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obadh2005

Platinum I · Division I
Ultimate Baller
2 days ago
Sky blue afflunter come back
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obadh2005

Platinum I · Division I
Ultimate Baller
2 days ago
ā˜ ļøšŸ’€ 🄳🄳 šŸ˜›šŸ˜› 🤫🤫 šŸ¤‘šŸ¤‘
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toprl

Grand Champion I · Division I
3 days ago
Nah thats a bad idea, that would make the game even more unrealistic
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toprl

Grand Champion I · Division I
3 days ago
Nah thats a bad idea, that would make the game even more unrealistic
Avatar

xShadowDgx

Gold III · Division I
2 days ago
The game is already too unrealistic and this idea makes it more realistic because car crashes could do that depending on the speed and the boost in game makes it a bigger crash, I like this idea
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xShadowDgx

Gold III · Division I
2 days ago
The game is already too unrealistic and this idea makes it more realistic because car crashes could do that depending on the speed and the boost in game makes it a bigger crash, I like this idea
Avatar

xShadowDgx

Gold III · Division I
2 days ago
The game is already too unrealistic and this idea makes it more realistic because car crashes could do that depending on the speed and the boost in game makes it a bigger crash, I like this idea
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

toprl

Grand Champion I · Division I
9 hours ago
@xShadowDgx no it would be too weird. Nobody would understand it at first
Avatar

SquareBobSpongePnts

Grand Champion II · Division I
3 days ago
It’s a cool idea, personally I would have no issue with them adding this IF it was toggleable in settings, that way I can turn it off and on. Cool idea.
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AST_Enigma

Gold III · Division II
S19 Tournament Winner
3 days ago
lowkey not bad but screen shaking would be distracting
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xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
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xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

xShadowDgx

Gold III · Division I
3 days ago
That’s the point bud
Avatar

AST_Enigma

Gold III · Division II
S19 Tournament Winner
3 days ago
lowkey not bad but screen shaking would be distracting

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