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Feature Request
Boost Level Determines BOOM size
Had this idea for a bit. Depending on boost percentage at the time, if opponent explodes you, the 'BOOM' would give different levels of explosive effect.
0% boost would just be a desertification with no 'boom'. 1-25% boost would give a current 'boom' effect. 26-50% slightly larger 'boom' effect. 51-75% bigger 'boom' but slightly shakes all players screens from the shock wave. 76-99% biggest 'boom' level which also gives all players a noticeable screen and controllers all shake. 100% boost has last effects with the addition of the stadium lights flicker also from the shockwave.
status ƶp>
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obadh2005
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